How it works
Every number comes from your league: its scoring, its rosters, its schedule. Here is what each one means.
Trade value
What a player is worth in a trade in your league, from 0 to 100, where the league's best player is 100. It starts with the points he's expected to score each game for the rest of the season: his projection, blended with what he has actually scored. That's counted over the games he has left, and injuries take games off.
Then it takes away what the best free agents at his position score. If you could pick up the same points for free, he isn't worth much in a trade: a player at or below that level shows as Below waiver level. Stars count extra, and a player drafted early keeps a little of that reputation, because real trades price them that way. In dynasty leagues it covers this season and the next three, with his age.
Tap any trade value in the app to see these steps for that player.
Trade grades: Day 1 and Now
Every trade gets a letter for each side, A to F, twice. Day 1 is the trade on paper, the week it happened: the trade value each team gave and got (bench players count only as depth), what it did to each starting lineup, and any players it forced a team to drop. It never changes.
Now is results. Once a week of games has been played, it's the points the trade has actually added to each starting lineup, each new starter against the player who would have started instead. The headline follows Now once there is one; before that, Day 1.
Would they accept?
Likely yes, Worth a shot, or Long shot, in a chip beside every trade's score. It comes from a model trained on real trades between real managers, given what the trade does for the other team's lineup and the trade value they'd get back. If they'd get back less than 80% of the value they give up, it's always a long shot.
It's judged the way the other manager would, so it stays the same whichever you pick under Judge the trade on. A trade that costs them points over the rest of the season or in the playoff weeks is never Likely yes, and one that costs them more than 1.0 a week says to expect pushback. The labels rank trades against each other; they aren't a measured rate of accepted offers yet. Every trade proposed or copied here gets an outcome (My proposals, under Trades), and once 200 have one, each chip adds the measured chance (“Likely yes 31%”: about 31 in 100 offers like it were accepted). Until then, Sort on Trades puts the trades they're most likely to accept first.
In Auto, your number is your team mode's mix and theirs is the rest of the season, the way each side would judge it, and the verdict reads those two, from your side: Both win (you both gain), You win (you gain, they're about level), Lopsided for you (you gain, they lose half a point a week or more, so expect pushback), Even (within half a point), or You lose. Under the numbers, This week, Rest of season and Playoff weeks show both sides, so a trade that only helps for one week says so.
When someone sends you an offer, open Build a trade and choose They offered this. It judges the offer from your side: Accept, Counter or Decline, and for a counter, the smallest change that makes it fair.
Team strength
Your best starting lineup's projected points a week, with small adjustments for bench depth, injury risk and bye weeks. The number at the top of a trade is the starting lineup part; Team strength adds the rest, so a trade that helps your lineup but leaves no backup can still lower it.
Team Rating and Power
Team Rating is 0 to 100, from each team's place in the league that week on five things: roster (30%, its best lineup's projected points), results (25%, half its win rate and half how it would have done against every team each week), lineup calls (15%, points it started as a share of the best lineup it could have set), pickups (15%, starter points from waiver adds) and trades (15%, its trades' Now grades). Power ranks teams by it. It updates every Tuesday.
Playoff odds and win chance
Fleeced plays out the rest of your regular season 10,000 times. Each week, each team's score is drawn from its projected lineup with a realistic spread, the games are played, and the standings go by wins, then points for. Your playoff odds are the share of those seasons you made the playoffs. A trade's odds play the same seasons with the trade made, starting from the number you see everywhere else.
This week's win chance plays your matchup thousands of times, player by player, with teammates' scores moving together (a quarterback and his receivers). During games it starts from the points already scored.
Auto: what a trade is judged on
Points a week can mean this week, the rest of the season, or your playoff weeks. Auto picks for your team from its playoff odds. A contender (60% or better) weighs this week and the playoff weeks. A bubble team (25% to 60%) weighs this week, the rest of the season and the playoffs evenly. A long shot weighs the rest of the season and players who can have big weeks. Dynasty teams weigh future seasons too.
You can pick This week, Season or Playoffs instead, anywhere you see Auto.
Strike now
Some managers deal more at certain moments. Strike now marks the trade to offer when a manager's situation just changed: they lost and usually make moves after losses, they've lost two or more in a row, or a starter of theirs is out and your offer fills the spot. It only picks a trade they'd likely or plausibly accept, the likeliest of the ones with them.
It shows on Trades and in My team's This week card. Signed in, you can turn on an email for it in Settings: once a day at most.
Making a trade likelier
In Build a trade, under how likely they'd accept, Fleeced tries one change at a time: adding one of your lesser players, or asking for one fewer of theirs. It shows the change that moves the trade up a level (Long shot to Worth a shot, Worth a shot to Likely) for the least it costs you, and makes it in one tap.
When no offer for a player you want works, it lists the three that came closest and about how much more trade value each would need.
Rivalries and Wrapped
Open any manager's report card and tap Your rivalry. It counts every game between the two of you in each season the league goes back to on Sleeper or ESPN, marks the three biggest blowouts, and lists every trade between you with the grade it has now. You can share the record as an image.
At the end of the season, your report card adds Wrapped: trades won, your best fleece, your worst move, how lucky your wins and losses were, and the points left on your bench.
Commissioner pack and group chat
On the League Report, Commissioner pack makes the week as four images to post together: the cover (with a note from you, if you add one), the top four awards, Power's top and bottom three, and the trader leaderboard. It also writes five lines to paste where images don't show well.
Signed in, you can save your league's Discord webhook or GroupMe bot in Settings, under Group chat. Each Tuesday, once the report is built, its cover and the five lines post there. Fleeced can't post to Sleeper's own chat.
The sample league
The sample league is a real 14-team league kept as it was the night its last week of games ended, with every team renamed Team A to Team N. You see it as Team A: My team, trades with how likely each one is, the League Report and every report card, worked out the same way as for your league.
Nothing you do there is saved or sent anywhere, and there's nothing to share or propose. Use my league, at the top, takes you to yours.
Who to root for, and your magic number
Your playoff odds come from playing out the rest of the season 10,000 times. Fleeced splits those same seasons by each of this week's other games: your odds in the seasons where one team won, and in the ones where the other did. The three games that move your odds most are the ones to root for, on Matchup and Standings. Weighted by how often each side wins, the two numbers average back to your odds now.
Your magic number is the fewest of your remaining games you need to win to make the playoffs in 99 of 100 of those seasons: “Win 5 of your last 9 to clinch”. Matchup also keeps your chance to win this week once a day before kickoff, so you can see how it moved as lineups and injuries settled.
Your season without a trade, and trade receipts
Under each of your trades this season in the trade log, What if replays your games since without it: each week, your score less the points the trade added to your lineup that week (the same lineup gain its Now grade counts), and the same for the other team. That gives your record without it. Then the rest of the season is played out from that record, with each team's weekly projection moved by what the trade adds to its best lineup now, and the change is laid on your playoff odds.
The grade after each week shows each side's grade at Day 1 and after every week since, counting results up to that week with today's values. Share it as a receipt: the link and its image update after every week.
Byes and injuries ahead
On My team, Byes and injuries ahead looks at this week and the four after it. For each week it lists your regular starters who won't play: on bye, out this week, or on IR or suspended (those count for every week). It also says when no one on your roster can fill a starting spot that week.
Each one comes with a fix: the best free agent at that position who plays that week, and a trade for the position. Nobody knows how long an Out player stays out, so Out counts for this week only.
Your habits, and selling a player
Your report card lists habits your lineups and moves show this season. Two of them turn into a nudge in My team's This week card. If you hold injured players too long, it names the one who's scored 0 the most weeks in a row and the free agent to swap him for, but only when that free agent projects about as much for the rest of the season. If you stream defenses, it names this week's best defense on waivers when it projects more than yours.
On your own player's page, Sell lists the three managers likeliest to pay for him, each with the package of theirs they'd likeliest take. It uses the same trades as Trades with him on your side, and Every offer opens them all there.
Our track record
Every week, once the games are final, Fleeced checks its projections against what players scored: the average miss by position, and how often players landed inside the range the app showed. Once enough trades people sent have an answer, it adds how often Likely trades were accepted. See the track record
Simple mode, text size and colors
In Settings: Simple mode makes My team just your score, your chance to win and what to do this week, with no bars, ranges or ranks. Text size makes everything bigger. High contrast makes secondary text, lines and edges stronger. Blue and pink colors good blue and bad pink-red instead of green and red, for color-blind eyes.
They're kept on the device, and on your account when you're signed in, so a new device picks them up from Settings.
Your draft, graded
On the League tab's Power view, each team's draft picks are measured against what picks in the same spots got: before games are played, on rest-of-season projections (the draft preview); after, on season points (the draft in hindsight, the same numbers as the Draft grade on each report card). Keepers are left out. Each team shows its best pick and the round it came in.
A league that hasn't drafted can't be opened yet. Signed in, Notify me sends one email when it drafts.
What we read from ESPN
For an ESPN league, Fleeced reads what ESPN shows: the teams and their managers, rosters and lineups, records and points, the schedule, divisions, the scoring and roster settings, waivers, and the playoff settings. When ESPN's settings say a league has no playoff bracket, every screen leaves playoff odds out and the final standings are the finish.
Player news, injury statuses, projections and the most-added lists come from Sleeper's player data for every league, so “most added” means across Sleeper, not ESPN. A player on IR or out shows that, even in his bye week.